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Aielyn said:
Kaizar said:
Aielyn said:
Here's a question - what part of the system handles the Gamepad's screen?

I ask for two reasons - one, I'd think there'd at least be some part of the GPU designed specifically for the graphics of the Gamepad, due to issues like latency. Two, the Gamepad has a resolution matching that of the Wii... could it actually be using the same parts of the chip that handle the Wii Mode of the Wii U?

Anyway, just a thought.


Well ,I know that there are 2 Wireless:

1: Wireless b/g/n for Internet connection

2: Wireless N for 2 GamePad controllers to stream 2 HD images (1 per controller).......but I'm not sure if it stays 1080p stream per controller or if it gets reduce to a 720p stream per controller when using 2 GamePad Controllers at once.

I'm not so much interested in the transmission of the data, as the creation of it. Does the same part of the GPU that handles creation of the normal screen graphics also handle the Gamepad's graphics, or are they segregated in some way?

Figuring out how the Gamepad graphics generation works might help to figure out what's going on with the GPU as a whole, is what I'm thinking.

Yeah, I am also interested in knowing how the graphics are handle.

I'm guessing the polygons are split between the 2 but how that process goes down exactly is too clueless of a thing to figure out for now.

But I'm pretty sure the Wii U has been hacked already, so maybe hackers can help unfold a lot about the Wii U's capabilities.

The irony is that only the "friends list" on the 3DS has been hacked without bricking on firmware 1.0.0-0U.