| slowmo said: I just don't believe they'd be stupid enough to release it as a exclusive title, its been a money pit so far, so developing for as many formats as possible would make the most sense. Time will tell but I doubt the market will look on SE favourably for the decision if it is exclusive. |
Why do people keep peddling this lie? Going Multiplat for every title does not instantaneously equal more sales, and often times can be found as a cause for it selling/making less over all. Every single PS exclusive from last gen sold even or WORSE this gen, except for MGS ironically enough which remained exclusive. FF, Tekken, GTA,DMC,etc. Here are a couple of key points to why this is....
-Fanbase does not equal Userbase. Just because one console has the most sales does not mean that you can replicate or force all of the existing fanbase to follow suit. Fanbases become synonomous with certain Userbases through repitition and mutual success between the two during the time they spend together. Its like if you all of a sudden make Halo or Mario exclusive to Playstation. It doesn't work, everyone who anticipated another entry in those series bought the corresponding console that they betted it would be on. Many people didn't even know FFXIII was available for PS3 due to the biased US adverts that only advertised 360 version. Only the most hardcore(Us and ppl who frequent game news) did, and proved that majority of the hardcore fanbase resonated on PS3 for the title, as that is where they are used to playing it.
-Splitting development to fine tune for multiple consoles costs money, not to mention twice as much production costs for varied disc formats and cases for each console.
-Splitting up the teams causes the final product to also suffer, which in turn sometimes causes a drop in sales (See DMC,FFXIII).
There are massive benefits to a series with a history such as FF to stay exclusive. First off, Exclusives get far more press coverage than MP games and are more often thrown into the spot light. While this can backfire hard, if done correctly this is the BEST form of advertising, where gamers start to talk by word of mouth of a game's awesomeness and it takes a life of it's own. Games like Demon's Souls would have never have gotten the recognition it deserved if it had not been an exclusive at the begining. Same for Valkyria Chronicles. The Exclusive grape-vine did wonders for these games. If they had been Multi, assume they would have gotten very little attention and sold even less than they did (points to Dark Souls only matching Demon's sales and dropped in price far quicker). Exclusives generally are just....better, and that is all there is to it. Halo as an exclusive makes the studios strive harder in this competitive market, they fill their game with more content than you can possibly hope for and the game is perfectly optimized to what the 360 needs to run a great game. Uncharted speaks for itself, if it were by a Multiplat 3rd party, it wouldn't even be worth talking about. And over all, with less platforms to cover, you save quite a bit of money.
...
I really want this horrible urban legend of "Multiplatform is the only way for developers to survive in the economy" to die. Just as many Multiplat games fail horribly and cause studios to close, I haven't added it up yet but I want to say more MP games have been the cause rather than the savior from closures. This whole thing was a Cry Wolf/Scream Fire in a crowded building/etc so MS could convince the 3rd parties to break their strong ties with Sony. Developers have most often survived from exclusive games being released on any which console. And lord knows Consoles depend upon them to survive and flourish.
For more Synergistic Mob Brainwashing(where a rumour states something untrue but causes massive panic till everyone believes it and everyone reacts to it as if it is true) also see...
"Japanese Developers have lost their touch"
"Phones are taking over the Handheld Market"


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