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TruckOSaurus said:

Each game brings in a part of the userbase. Wii wouldn't have reached 100m with only NSMB-like games.

And I don't believe the U will with the same SW strat as the Wii. The novelty is gone, the market is much more competitive. The games they made are all based on the same trad strategy, but they are diluting their efforts into games that take a long time to finish when people only play a quarter of them, in the mass market, I would presume. I'm a gamer and I had a hard time staying entertained.

We're in the fast-paced, fast-food, click and play society, it isn't the old day anymore. Don't like a game, play another one. Didn't like a game, it gets ignored. Liked a game, tell your friends!

The NSMB games could easily be 2 hour offerings sold at a much cheaper price, with many more games sold in a cornucopia of games. For today's market that's how you win.

I'll take an example from a market that's frowned upon: pornography. Lately the trend has been for 15 minute High-Quality videos against the traditional 40 to 50 minute sex clips.

The reason behind that is exactly what I was talking about above: people nowadays get bored fast, and are "done" much sooner than they were before. There will always be room for 20-60 hour games, but not in the retro market imho it can't sustain that kind of design, game and business design wise.