Spazzy_D said:
But how is it a gamble if they mark the game up and can lower it if it doesn't meet expectations by a huge margin? |
Okay, I see your point now. Wouldn't you say that Sony's PS3 pricepoint, following your approach, hurt Sony more than it did them favors? They were #1 in the market until that hiccup. I'm not sure fixing in the future always pays off.
NintendoPie said:
15$ is unrealistic. Wouldn't you think that would hurt Nintendo? That price is way too low for any console or handheld game, really. 30$ is pushing it, but I could see them possibly offering that in a "perfect" world. What do you mean by their current HW strategy? To get more than 150 Million sales would take more than just competitive marketing and pricing. |
@2nd para. yes it would. It would take a revolution in their HW strategy altogether. I don't think they have it in them personally but I've been proven wrong with the Wii. They are just too traditional I don't think they will, anytime soon, manage to tap into apple-like sales.
If they did do that, 30$ for Mario 2D would be a no-brainer and even on the expensive side. The attach-rate required would be much lower, and would probably yield much more revenue. As I said I don't think they have it in them. I don't think the gaming market has that "think outside the box" kind of mentality, it's pretty introverted in general. The Wii was the exception to the rule
RolStoppable said: Yes, the top dog in the genre needs to be priced $15-30 in order to stay competitive. |
Yep.