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forest-spirit said:

Galaxy may require bigger teams then NSMB but compared to games like Halo 4 the team size is probably closer to NSMB so following your logic the Galaxy games are still way overpriced. And 2D games do require lots of effort if you want to make good ones. You don't just sit 5 minutes with a level editor to make a good stage for a 2D platformer. It takes time, especially if you want the gameplay, level and playstyle variation offered by NSMB.

 

SFIV requires a lot of fine-tuning but so does 2D platformers. Just look at speed runs. Something as simple as placing an enemy requires testing and tweaking.

I addressed the "Higher games are underpriced" point to Nikkom just a few posts up, go take a quick look.

Also, I wonder how they did it for SMB to make the levels so good, when they had some 10 devs on the game.

As for level editing and testing, that's a fair point. The artistic design though there's no argument for it. Not until NSMBU.

TruckOSaurus said:

 

If you go to the movies, you'll the same price for any movie, no matter if it's a big budget Hollywood production or a small indie movie. 

If you go see the indie movie, do you feel robbed? No. If the movie is enjoyable, you'll come out of the theater satisfied.

 

It's the same argument as Nikkom gave me. GTAIV should be priced 150$? They can't do that, at least I don't think it would work, just like I don't think 50$ will work for NSMB in the near future. No more novelty, and much higher competition nowadays.

7$, especially for a rental, I consider reasonable. I rarely go to the cinema and rarely feel not robbed, especially not with 3D. You guys may see it as value, I don't. An outing to the cinema is a luxury I only consider worthwhile if the movie is top-notch. Example: Skyfall.