NYANKS said:
I didn't think it was, but the person who replied to me implied that, and it seemed more reasonable than a look change. What was wrong with the gamplay, it seemed very frenetic and quick, like in the past. I haven't played this one yet though, is the fighting more shallow somehow? |
I'm about 5 levels in the game, it's quite a bit more shallow and slower. The combat is serviceable, but they made it so that you can't rack up high combos. Like, in the older games almost every weapon had a repetition attack (For instance Rebellion had million stabs). It was quite easy to get into them and they chain well with other combos. Of the 3 weapons I have only Rebellion has an attack like that (million stabs) but they combined it with his stinger attack, which they changed the button presses to activate and made it very awkward to use. There's more problems with the game's combat, but it's deeper issues that if you just casually played action games you'd be like "Whatever, this is cool", but Devil May Cry is a game focused on combat, which is why fans are quite dissapointed with this game. An analogy would be taking Street Fighter and turning it into a Smash Bros. clone.









