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TruckOSaurus said:
I read page one and I have to say your argument is weak on many points.

Value is relative. To me, there's very few games this generation that I liked more than Donkey Kong Country Returns, it had challenge, amazing level design, awesome gameplay, tons of replay value. To me, this is a game I'll keep for years to come and that I will replay many times. So I feel in no way robbed, DKCR has tremendous value and if my game disc were to scratch, I'd buy it again.

Comparing platformers to League of Legends makes absolutely no sense at all. LoL lives on microtransactions, what do you propose platformers should do? Forcing you to buy new lives when you're game over? Replace Toad Houses by a store where you buy power ups?

@last para. And why doesn't it make sense, simply based on the marketting model? I wasn't suggesting that NSMB be free to play either. Please don't argue just to argue :P

All I was comparing LoL to NSMB on was based on effort required to make the game, and the game's appeal. I was simply saying that there is a lot of interest in LoL and I gave the numbers to back it up. The competition is growing and it is my humble opinion that Nintendo need to be aware of that and either adjust its projections or adjust its price, where in today's day and age it may not be acceptable to price a game at 50$ when games of similar effort are sold much cheaper.

That's really all I was saying.