happydolphin said:
Okay, my objective is not to talk on opinion but on something tangible. If I have nothing then I have nothing. It was my understanding that a game like NSMB did not have a level of depth that warranted its price, but by God if you think it is then who am I to judge? The fact that you don't like LoL doesn't change the fact that it is insanely popular, and has undeniable replayability, even if you don't like it. I'm not sure the same can be said objectively about NSMB given its price. My prediction is that over time people in general will notice this discrepancy and will begin to lose interest in Nintendo's offerings. I'm just suggesting that, before that happens, something should be done about it before it's too late. Not sure what's so unreasonable about this. It's my analysis of the situation. In my opinion NSMB does not have the depth required to be sold at its price when other games on the market offer more depth at a better price. It is subjective, but it's also a sensible point to make I don't see how unreasonable a point this is. Again, the problem with your SFIV argument is that the cheaper alternatives are certainly not better than it since SFIV is of the utmost quality in the fighter genre, I can't say the same about NSMB. And you may think that's subjective, but it doesn't take a rocket-scientist to realize that NSMB is a cash-in for the company and lacks the depth other platformers have in general. It isn't crafted imho. SFIV most certainly is. |
People STILL do speed runs of Mario Brothers 1. Super Mario Brothers games not having "insane" replay value IS subjective.