happydolphin said:
I don't like this kind of post. I don't have zero comprehension of supply and demand, but I tried to explain two principles I've noticed in this industry, especially with the Wii. You don't have a proper grasp of the value of the product until you've paid for it. That's the problem with the "It's worth what they paid for it" argument. What happens if it left a sour taste in the consumer's mouth? What if, by the time they are pricing the follow-up, the market has changed (like I tried to describe in the OP)? If they price it without considering these ideas, it will end up hurting them and that's what OP is all about. |
Then people won't buy it and it will be priced accordingly?