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what do any of these terms really mean anyway? (outside of complexity)
hardcore, casual, depth, shallow, aren't they just terms people made up to prove a point when the lack of hard evidence exists.
Seriously what is a deep game? Seriously Contra and MEtal Slug are basically running forward mowing down wave after wave of enemies, but I'll come back to that more and play it more than I would Bioshock or Zeldas (seriously I enjoyed the original more than any Lttp through Twilight Pricess games) or most other so called "Deep" games
give me Robotron over Resistance, when did games go from being about being fun to being about, frankly I don't know what any of this modern stuff is that people expect from games
(note: I still like Bioshock (though not being able to die is a major turn off), Zeldas and resistance)



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!