| DanneSandin said: Not surprised... Nintendo has fucked us fans again. |
Speak for yourself, as a fan I don't feel fucked over at all.
I don't buy Nintendo consoles to get bleeding edge graphics; if they could give us games as amazing as Mario Galaxy 1 & 2 with an overclocked 2001 era CPU and GPU and 91MB of RAM, then a GPU that's a modest improvement over the 360 and 1GB of in-game RAM (which could expand via trimming the OS, like with the 3DS) is enough for me. Yeah, Crysis 3 PC graphics at 1080p would have been nice, but the Wii's 480p resolution never stopped me enjoying its many great games.
All that being said, specs are often misleading. Theoretical performace and real world performance can vary enormously. Take the Gamecube for example. On paper, the original Xbox should have eaten it for breakfast, yet Rogue Squadron 3 on Gamecube pushed more polygons and effects at a higher framerate than anything on the Xbox. However, to get this kind of performance requires very clever programming that sidesteps the hardware's flaws and maximises its strengths.
Once a talented developer with ample resources gains intimate experience with the Wii U hardware and sets out to make a beautiful looking game, I have no doubt we'll see visuals that dwarf anything we've seen from the console so far.







