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If this is yet another quirky Nintendo chip like the Gamecube/Wii GPUs, which were dramatically different to their rivals and required specialized coding to get the most out of them, then I fear that, as with the Wii, third party games mostly won't bother to use these specialized capabilities. With the Wii this barrier was so severe that nobody ever really pushed the system's GPU to its limit.

They would have been better off going with a more standard design.