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Lafiel said:
What is debatable is how big the difference is and whether or not games that are designed to heavily use the CPU are as easy to port over.


Thank you for bringing it up. I've been trying to mention that about such things as Metro, but some people didn't understand the point I was making about a small handful of 3rd Party developers, Like Metro & others.

I should add that at the end of the day the Wii U will eventually have its CPU clocked higher as the years keep going by. It's no different then the first time release of such systems as PSP & PS3 & 360 & 3DS were the power consumption & overheating become factors to underclock the CPU on pre-install firmware. But they become so much more better with the more firmware updates they go thru, well not so much the PSP.