Lafiel said: What is debatable is how big the difference is and whether or not games that are designed to heavily use the CPU are as easy to port over. |
Thank you for bringing it up. I've been trying to mention that about such things as Metro, but some people didn't understand the point I was making about a small handful of 3rd Party developers, Like Metro & others.
I should add that at the end of the day the Wii U will eventually have its CPU clocked higher as the years keep going by. It's no different then the first time release of such systems as PSP & PS3 & 360 & 3DS were the power consumption & overheating become factors to underclock the CPU on pre-install firmware. But they become so much more better with the more firmware updates they go thru, well not so much the PSP.