A203D said:
curl-6 said:
A203D said: Its because the PS3 and 360 consumers made that game successful enough to warrant a sequel. |
That's the thing though, PS360 consumers didn't make it successful enough to warrant a sequel; SEGA declined to publish the sequel. Bayo 1 failed to crack 2 million across both PS3 and 360. It wasn't exactly a catastophic flop, but for an AAA production with stellar reviews it wasn't a hit either.
Nintendo didn't bag Bayonetta because the franchise is a goldmine; it isn't. They bagged it to make their image more "hardcore."
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The sales were almost 2 mil, thats not a disaster by any account. Its not bad.
If those consumers didn't buy Bayonetta Platinum Games would have no reason to make a sequel. The point is the consumers who made that game worthy of a sequel will not neccessarily want a Wii U. Which is my position, at the moment the console dosen't interest me.
Well Nintendo have got Bayonetta, whether its a goldmine or not I don't know. Best of luck to Platinum Games, but its unlikley I'll be buying the game, and I think a lot of other fans will be in that position as well.
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It wasn't a disaster, I said that. But SEGA didn't seem to think the first game was successful enough to warrant a sequel as they pulled the plug on it.
A203D said:
dahuman said:
dood, the sequel was canceled until Nintendo stepped in and funded it, if it was successful, it'd be multi platform to start with. ^^; Also remember that Japan is starting to do the cross over thing more and more whereas western publishers are all trying to middle finger each other, I think we'll start to see really really good JP games again in the 8th gen where the good devs from the old days will come out with awesome stuff on all platforms, I'm hoping anyways.
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We don't know that. Another publisher like Square Enix or Namco Bandai could've picked up the game for multiplatform development.
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Platinum did say that bayo 2 "wouldn't exist" without Nintendo.