TripleMMM said: Finally read this thread from front to back, all I can say is this is a speculation spree... that is until we get to have the games in our hands. ;) |
I have been happily playing FE today, just checked in before work. Plus I haven't been able to get on it because of my brother's COD:BlOPs marathons, for someone who told me he hated the game that it would just be a waste of money getting it, he seems to be playing it a lot. Sorry I went off topic.
But yeah custom chips are NIntendo's mantra expecially since the Gamecube. And it's not a bad path for a system that is optimize to play games as long as NIntendo offers a robust API that handels most processes (there are some things that are better off using these) there really should be no problem porting. Since most games today are built on top of engines, most developers don't really need to get into the nitty gritty of totally optimization as long as you are using an engine like Unity or UE which have a general optimization you sould be able to get a game running with out problems, how well it runs, you can just look at the first batch of semi-rushed ports just to see.