By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Major update

"Update 2: We’re adding in our own details from the magazine as well. Keep checking back for more.

- The team felt it missed the huge freedom of open-world games like Skyrim

- Proper mounted combat still being tested

- Currently not a definite part of the game

- Horses will be in, though, since they’re important for navigation

- Ships float on the water in true physics interactions

- Team has doubled in size

- No chapters, acts, or any artificial break-points

- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3

- No loading screens while traveling in the open world

- Can explore on foot, by horseback, and via boat

- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt

- Fast travel: instantly revisit any discovered location

- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”

- Point of interest will always be in sight

- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.

- Over 100 hours of hand-scripted quests

- Quests: help villagers, engineer the succession of the Skellige kings, etc.

- Use monster hunting for adventure, incoming, and unique rewards

- There are mini-games based on the area of the world

- Ex: Skellige has knife-throwing

- Gain exclusive rewards from mini-games

- Don’t have to complete mini-games to proceed in the story

- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile

- Enemies don’t scale to the player’s level

- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game

- World 40 times larger than the last game

- Three different aspects to narration

- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests

- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)

- Each land has its own storyline

- Can abandon the storyline, but will have repercussions later

- Not doing a plotline is a choice the player has

- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt

- Multiple branches of narratives that feed into each other

- Don’t have to do anything outside the main storyline to beat the game

- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways

- Major events in the main storyline are “gates” for the state of the world

- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help

- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox

- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving

- There aren’t contract-like assignments this time

- Press the left trigger to turn on Geralt’s witcher senses

- Can glean information from a crime scene upon discovering it

- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning

- Time of day and other conditions determine where monsters appear and their abilities

- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics

- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style

- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens

- These allow Geralt to gain special powers and upgrades in the new mutation development tree

- These kills serve as the witcher’s primary method of income

- Moving more toward romance and away from shallow sexual encounters

- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”

- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions

- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices

- Won’t be on the same level as Witcher 2, however

- Game mechanics based on previous games, but the team is revisiting many details

- Backward difficulty curve being addressed

- Rewroking the flow of combat

- 96 animations for Geralt’s combat moves (last game had 20)

- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times

- Combat system: three big changes to solve the problem of being locked into long animations

- Every button prss mapped to a single strike

- Each move takes a roughly equivalent time to perforom

- Can always interrupt your current action to immediately dodge or block

- Can block/dodge when out of stamina, but you’ll be staggered

- Team wants to make the combat “more intimate”

- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”

- Geralt’s dodge roll replaced by a pivot move

- It retains its defensive utility without game-breaking mobility

- Attacks faster than in The Witcher 2

- Enemy AI completely rebuilt

- No scripted boss encounters

- One boss: ice giant

- Roughly a dozen types of interactive objects

- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem

- Magical signs are retooled

- Each of the five signs has a basic form such as Igni’s new flamethrower effect

- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign

- For Igni, would unlock a 360-degree blast that immolates anything close

- Yrdren’s small trap can be changed into a bigger field that slows enemies

- Player retains the use of the basic form

- Other two trees are based on swordsmanship and alchemy

- Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying

- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process

- Alchemy specialization is based more on potions

- Improvements available for the horse and boat

- These aspects are still in development'

"

http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!