| BaldrSkies said: The 3DS had some major system inefficiency issues with the older firmware if I recall. In other words Nintendo fixed the 3DS to perform at its intended potential. If the Vita had any such issues they would have been fixed by now. |
Well, I heard the PS Vita use to freeze all the time, unless you bought an American PS Vita which has a higher firmware pre-install.
But how it was really done is by shortening the source code, which is what all electronics do from Computers to Smartphones to the PSP which went from 222 MHz to 333 MHz after so many firmware updates to shorten the source codes.
So really this is something all mobile electronics can do and should do if they don't have that good of a battery life.
So both the Vita & 3DS as well as all Labtops & Smartphones & Tablets always increase their CPU but this is the first time I have known an electronic of shortening the source codes without allowing the CPU to be clock higher.
The only thing I hate about the current 3DS firmware 4.5.0-10U is that the AI has become vicious in some games including a little bit in easy mode, as I have notice replaying some of my older 3D Ready games. But the AI is still fair. And StreetPass has never been faster in a Wi-Fi filled area.







