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ethomaz said:
AnthonyW86 said:
ethomaz said:

A reasonable summary...

http://forum.beyond3d.com/showpost.php?p=1702391&postcount=4438

- 40 nm
- 32 MB edram
- 16 TMUs
- 160 shaders
- 8 ROPs


Now THAT makes perfect sense to me. AMD FireGL/PRO series also have more TMU's and ROP's per shaders than the desktop series, and those series are designed for multimedia creation software. Also it makes a FLOPS comparison useless, but it does mean it can push way more textures and pixels per second.

Bottom line: This chip might not be great in something like a PC, but it's great in a dedicated device as a game console.

The guy remade the pixels comparisons between the 40nm and 55nm and know they thing the shaders are 320 but the others units are the same count.

http://forum.beyond3d.com/showpost.php?p=1702416&postcount=4448

The number of SPs are 160 or 360... 20 or 40 per CU.

160 SPs @ 550Mhz = 176 GFLOPS
320 SPs @ 550Mhz = 352 GFLOPS

I will love to match my previous claim... Wii U 1.5x PS360... EPIC.

Nice, but it's probably the much newer chip design that's giving the Wii-U it's edge then. The X360 uses a 240/16/8 configuration. The problem then is that multi-platform games probably won't look much better on Wii-U.