ethomaz said:
The guy remade the pixels comparisons between the 40nm and 55nm and know they thing the shaders are 320 but the others units are the same count. http://forum.beyond3d.com/showpost.php?p=1702416&postcount=4448 The number of SPs are 160 or 360... 20 or 40 per CU. 160 SPs @ 550Mhz = 176 GFLOPS I will love to match my previous claim... Wii U 1.5x PS360... EPIC. |
Nice, but it's probably the much newer chip design that's giving the Wii-U it's edge then. The X360 uses a 240/16/8 configuration. The problem then is that multi-platform games probably won't look much better on Wii-U.