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A203D said:
Its because the PS3 and 360 consumers made that game successful enough to warrant a sequel. 

That's the thing though, PS360 consumers didn't make it successful enough to warrant a sequel; SEGA declined to publish the sequel. Bayo 1 failed to crack 2 million across both PS3 and 360. It wasn't exactly a catastophic flop, but for an AAA production with stellar reviews it wasn't a hit either.

Nintendo didn't bag Bayonetta because the franchise is a goldmine; it isn't. They bagged it to make their image more "hardcore."