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KylieDog said:
Spazzy_D said:
KylieDog said:


Why are you talking about markets, that wasn't being discussed.


Becuase the value of an object, and the concept of being robbed, are based on the items price, which is based on the market.  A steak won't cost me 50 cents just becuase that's what I feel is fair price.  A company will charge whatever people are willing to pay.


...but if you want a steak and the only place selling one is $50 then you're paying $50, regardless the actual value of the steak.  Getting robbed.


...and market doesn't determine what is value, all Mario selling like it does is saying is that Nintendo are willing to accept those sales at that price point.  What about the people who do not buy Mario because they think it doesn't hold value compared to much cheaper but similar quality games?  An impossible figure to measure but lets not pretend it doesn't exist.  Value is what you get vs price, compared between products.

Nope if I don't think a steak is worth 50 bucks, then I go and eat a hamburger, and when the steak doesn't sell at 50 dollars, it eventually goes down to 20 dollars, and then I and the rest of the market will buy it.

What you're talking about is equilibirum, when demand meets supply due to hitting the right price, which Nintendo does well with these games.  It's not about pushing maximum units, it's about maximizing profits.  If 5 million people buy Mario at 50 dollars, its better then  10 million buying at 20 dollars, right?