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ganoncrotch said:

I didn't say the ideas here were crazy, I said to have to be told how this basic aspect of how the market works is crazy, it is like having to tell a child when they take the legs off a spider it dies. People pay what they consider a product to be worth to them, every Apple product is testiment to this.

I understand, but when 2D games were not selling much in generations prior, and when now they found a massive boost chiefly thanks to the family appeal of the Wii, and when mobile and DD games are showing competing value, it's something to keep an eye out for.

I don't need to be explained that people buy what they perceive to have value, but you can also be sure that the popularity of an item can lead to sales that may not have been natural and could lead to a sentiment of regret. It is possible that the casual/Wii/retro offerings by Nintendo are leading to that due to the prices set on these offerings and the emergence of new offerings that are made at a more "reasonable" price. It's like meeting a girl that is 10 times more awesome than your favorite ex-girlfriend, though at the time you would have given her the world. It's a poor analogy but I'm trying to say something that to me is "obvious" and it feels crazy to me to have to explain it to you and some others here, to be completely blunt.