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RolStoppable said:
happydolphin said:

 

@bold. If my argument is bad, then there needs to be a reason other than "look, you had to use non-platformers to make your point", when that doesn't take aways from the heart of what I was trying to highlight in the first place, irrespective of genre. And you know that. ;)

"How much entertainment is this game going to provide to me?" How do you put a price tag to entertainment? Usually, price is based on cost and revenue. If I'm selling you a very fun game that took me 10 days to make, should you buy it at 50$? I wouldn't expect you to... In theory I understand what you mean, and I agree that entertainment value needs more place in the discussion, I don't agree that it's the golden standard for pricing either. I think there's more to a price than entertainment value. When a great book can be bought at 20$, I'm not sure 50$ is a reasonable price when only entertainment is the topic.

I think RO shows that Nintendo's games has unmatcheable brand power. In the movie industry, there are some excellent movies that would never hold a candle to hollywood blockbusters in terms of BO sales. Are they less good? Exposure, popularity =/= value.

The purpose of any entertainment product is to entertain people. The prices for any medium (books, music, movies, video games etc.) became what they are, because that's what the market has been willing to pay over an extended period of time. These entertainment products aren't judged based on their production costs. People don't say: "There's no way I am going to watch this movie in a cinema, because it only costed $25m to make.", or: "I am not going to buy this book for $20, because I've heard the author only needed one month to write it. I only pay $20, if it took at least six months." - So why should video games be judged any different? Why would anyone say that they aren't going to pay $50 for a video game that costed less than $10m (or $5m) to develop?

Your last paragraph is defeating your own position. At the beginning you argued that Nintendo can't do this forever. Now you argue that Nintendo has unmatchable brand power which basically means that they can do it forever.

Because there are video games that were more expensive to make or had more time put into them and they cost the same thing. IMHO it would be messed up to not support those guys in lieu of supporting the ones who didnt have to work as hard. Thats just one tiny reason for me at least, the less time it took to make something usually the less value im going to get out of the end product. In terms of 2d plats, i usually finish those fairly quickly, which is why im not willing to spend the 50-60 dollars on one of them that I am willing to spend on a game from another genre. Again thas just me, if a person wants to play a Mario over and over and over again to...well hell I dont know. Thats perfectly fine.