kitler53 said:
i just saw, in relation to the house of cards release, that 25% of americans already subscribe to netflix and the number is growing. clearly the market is responding to streaming based content. this isn't 10 years out. it's coming this holiday and in 3-4 years time it will be a big part of the gaming industry. in 10 years it will probably be the dominant source of money for gaming. |
How do you buffer a game? You can't. The infrasturcture is going to need to be a lot better. As Milkyjoe already stated, this is also going to be a ton of data for ISPs to handle. They already have caps and are throttling users.
Where did you get that 25% from? I'm guessing straight from Netflix with round up like that (lol). The latest Netflix financials (Q4 2012) have 27.15 million subscribers to streaming, but only 25.47 million of those are paying customers. With 313.9 million Americans (2012), I am guessing they are talking households. That is at 114.8 million (2011). So 23.6% best case, or 22.2% paying. Close I guess.
Anyway, my point is that streaming video and streaming a game where the user has input are two very different things.
Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic
Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)







