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Maris said:
SxyxS said:
the times producing games in a cheap way with small teams havebalmost passed.
This may still work with 3ds games or 2d mario games and a level creator but for a great looking epic zelda game you will need around 200+men-especially when you don't licence any game engine but do everything on your own.

I wouldn't be surprised if Nintendo is creating its own in-house game engine that they can use for multiple 1st party projects. Would make things a lot easier on them.

There was some talk a while ago of Retro doing just that. I wonder if it's true.

In any event, it's good to hear Miyamoto state these things. He's absolutely right that the Wii U really needs to be experienced to be understood. And he's even more right about the size of Nintendo's development teams.