Player2 said:
Yes, it would be a better comparison but even then they are different like you said. Both have in common that there's no transition between the field and combat screens, and having direct control of one character (you can move him in the battlefield). FFXII uses an ATB combat system automatized by gambits, and it does have classic stuff like magic points and all that. Gambits can be disabled, and if you do so you can have control over the actions of your other party members (but you don't have total control over them because you can't move them in the battlefield). Xenoblade uses a MMO-esque combat system with cooldown managing instead of magic points. Allies are AI controlled. Then there's those bars under the character portraits that I don't know what they do. And that's all I know from watching like 2 mins of combat gameplay :P |
I kind of wish you could set something like gambits in Xenoblade. The AI is freaking dumb.
I just inflicted break on him Reyn. It's the begining of the battle and you haven't used Wild Down yet. I know I set it on you, and I know it's available. WHY YOU NO USE WILD DOWN?!







