LOL@Marcus Turtle beach integrated in head.
Randomly going over some points:
Lore is very important. Went to Halo 4 midnight launch with a friend and most if not all the people were talking about the story and universe. They'd spend only 6-10 hours in campaign but it was more important and for most players the first thing they experience when they put the disc in. Games are even adding story to secondary components like Spec Ops in Modern Warfare and Zombies stuff in Treyarch games. The dialogue was hilarious in Black Ops 1 zombies. Haven't played much in 2.
Maps: Good maps design can enhance the mutliplayer experience so much. Ask the people who are still playing Dust in Counterstrike. Can't comment much on others as i mostly play COD but the map design in MW1 and 2 was great. Those ex infinity ward people knew how to craft something fun. BO1 did some interesting map design too but snipers complained (am not one).
MW3 - The worst map design other than few maps. Aesthetically ugly. There is piles of rubble all over. Yes the world was at war but this won't be the first time. Also add colour. Just all out bland. Somehow i did the best in this game.
Blops2 - Maps are small. I don't have much criticism. Nice use of colour. It adds to the experience when playing.
DLC: Only bought one map pack for MW2. These are not important to me as 6-7 months after these show up there is a new game for same price as map packs. They are important to keep people playing and moving to other games.
COD/Halo/Battlefield all boast some amazing DLC sales.
Also friend was pretty exited about TwitchTv/Youtube integration built directly into Black Ops 2. Not a big deal for me but there are customers who appreciate it. I guess these are just going to increase with time. I rather have the option to turn of tweets and facebooks about what game i am playing and such.







