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sc94597 said:
disolitude said:
sc94597 said:
 

You forget that the gamecubes architecture is far more efficient than the ps2s and the xbox making it be able to use more of its power. The gamecubes utilizes its gpu more than the ps2 meaning it doesn't have to rely on its cpu for graphics production and cpus aren't made for graphics production the way gpus are. So you should increase your estimate by 3 times because of two factors that I just thought of on the top of my head. I will think of more.


I agree there are other factors and most of them favour gamecube. (other than polygon output if I remember correctly) But 3X the multiplier...lets not go crazy here. In that range we start stepping on Xbox 1's toes...and we don't wanna do that.


Well there is a great debate on which is graphically superior xbox or gc and I say its about equal. If you seen games like rouge squadron, metroid prime 2, and re4 gc you would know that the gc could rival the xbox. When I said 3 I meant3 times the percentage that you gave so about 60%-100% more powerful than the ps2. Efficientcy means alot more than you or I are crediting it. For ex pentium 4 with a sucky architecture at 3.2ghz doesn't rival an Anthon 64 at 2.0ghz. Same thing goes for gpus. You could tell the difference in alot of multiplatform games of the gc and ps2. Imo the wii could run re5 fine on a re4 gamecube engine + and still be a good game. It would be very easy to downgrade it to wii. All they have to do is downgrade physics,AI,Resolution,Textures,and shading which all these things are easy to do. You also have to know the wii is even more efficient than the 360/ps3 meaning you decrease the 300% estimate of the xbox 360. Raw power doesn't always win in a graphical standpoint bottlenecks are all over the 360 and ps3. If the 360 and ps3 didn't have HD they wouldn't stand to far graphically above the wii.


Wow, this has completely shifted topics...lol.

Well yeah, Athlon will be better as athlon 64 bus speed is twice as fast as the one found in Pentium 4's. And for sure, RE5 for Wii will work fine with RE4 engine but that is not so easy to do as you claim it is. We would have already seen ports of COD4 and DMC4 if this was the case as wii is selling like hot cakes. Its not a hard task if a team is assigned to it but Capcom is in the ports business to make a quick buck...not spend extra months in development. 

How is Wii more efficient than 360? I have not seen examples that support this...PS3 maybe as my Game Gear is more efficient than the Cell processor...