enditall727 said:
why didn't they want it?
i don't feel like researching it right now so just tell me what yu know.. |
http://www.eurogamer.net/articles/2012-02-08-who-killed-rare
Here is a great article if you want to know more.
The short answer is pretty much what Rol said though. Look how prolific they were on the N64. A total of 11 games, with quite a few hits. Then only one Gamecube game (which started as a N64 project), and two Xbox games (one of which was a remake) during the next generation.
Martin Hollis (GoldenEye and Perfect Dark) had already left Rare in 1998 to work with Nintendo on the Gamecube. Other people may have left too (that is just one example I am aware of). Nintendo would have known this.
The relationship between Rare and Nintendo soured a bit with Conker's Bad Fur Day. Rare had to get a different publisher for that game. So that didn't help matters.
Maybe Nintendo decided internally to take a different direction with their developers at the time. Maybe Nintendo saw something the rest of us didn't. Maybe they got lucky and dodged a bullet. Maybe Rare would still be good if they had Nintendo's guiding hand*. We will never really know unless someone at Nintendo talks, and I don't see that happening.
*From the link:
"However, in time it became clear that everyone had underestimated how much of the studio's success was down to Nintendo's gentle steering. "It seemed like Microsoft was really a novice in the games industry and for some time they left us to try and see how things worked," Cook explains. "They wanted hit games for their console and since they weren't sure how to go about it they trusted Rare to do what was necessary. The problem here was that Rare was a very long way from the very corporate structure of Microsoft and when Rare had made games it wasn't in isolation from Nintendo but as a creative partnership."
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