RolStoppable said:
Rare was on the decline. Their games took longer to develop, got delayed repeatedly and sold fewer units. The return on investment was decreasing with each passing year, so Rare wasn't the hot developer to have anymore like they were from 1994-1999. |
I don't buy this argument. Rare released an average of 2 games per year during the N64's lifespan. That's pretty impressive for one developer, especially compared to today where many developers put one just one game every two years, and considering the fact that practically all of Rare's games during that time were of high quality and well-received by critics and gamers alike.
The only two games developed by Rare that had major delays from when they were first announced were Conker and Dinosaur Planet / Starfox Adventures, and that was because in both cases they ended up being completely different games from when they were originally conceived and shown to the public. Of course sales were down for their later releases, being that they came late in the N64's lifecycle as the console itself was on the decline and the next gen was kicking off.
I think it was simply a matter of Nintendo not willing to shell out that much cash to own Rare outright.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.







