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RolStoppable said:
Banjo-Kazooie > Banjo-Tooie > Nuts & Bolts

The first game was a good variation of the Super Mario 64 formula. One of the major plus points was that you didn't get kicked out of a level everytime you completed an objective. The second game was too big for its own good. Huge worlds with barely any stuff in it, a stark contrast to the first game which was stuffed with collectibles. The third game features barely any platforming segments and the new formula is nowhere near as satisfying as the one found in the N64 games.

The IP is far from being a goldmine, so we might never see it again.

Damn, and here I thought Banjo-Tooie was a collectathon.

I never did play the first, but the second just seemed to have too many different things you needed to collect.



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