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trasharmdsister12 said:
The results make sense given the 360 version has lower resolution assets (relative to the PC version) being output at a lower resolution (relative to the PC output). Both will add various levels of blur to the apparent blur the 360 version has in these shots. The interesting thing to take away is the tidy-ness that SMAA provides on the 360 as an anti-aliasing solution. Even though the pictures are crazy zoomed in, you don't see a whole lot of shimmer or jaggies. The SMAA implementation will also add some blurring to assets but it's not any more than FXAA/Morphological anti-aliasing solutions would add.


SMAA is great. I use it in Crysis and Crysis 2 via injector, because it lets me turn up more effects intead of using the more performance hog MSAA. While still providing decent AA. If you see comparison pics of SMAA vs FXAA the blur is a whole lot less in MSAA.