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ninjablade said:

yea me saying wiiu being on par with ps3/360 means two N64 duct tapped together, vigil, tecmo and metro last light are also biased, along with beyond3d.

If by Metro: Last Light, you mean 4A Games, then I alredy told you that they never even touched the hardware yet.  Shishkovtsov made his statement "Wii U has a horrible, slow CPU" based solely on other news headlines which came from Tecmo's Suzuki comment regarding the CPU being clocked slower...which it is.

But this is a case of one developer using a clock dependant game engine having trouble using the game engine on the Wii U and then others picking up on it and generalizing the entire CPU as being weak.   Both the Orbis and Durango are likely going to be heavily underclocked compared to the PS3 nd X360  (both clocked at 3.2 Ghz).  That means Tecmo is goign to still have problems with their clock dependant engine on those systems too.  If you don't change your game engine to fit the strengths of the system you are using it on, you can have problems regardless of how powerful the system actually is.   Likely what happened is Tecmo simply wanted to jump on the Wii U bandwagon faster than they wanted to actually develop a game engine for it so they tried to directly port the X360/PS3 game engine to the Wii U.   That's Tecmo's fault for not doing it the right way in the first place.  Followed by 4A Games fault for not actually evaluating the hardware themselves and just repeating a faulty premise.

DanneSandin said:
Viper1 said:
I'm in the media, I've spoken to developers, they say it's mote powerful than the PS3/X360.

I'm also a self certified tech geek and I build computers for fun and I've studied computer science and based on the known details, it's more powerful than the X360/PS3.

Why is still even getting debated? Why are some of you intentionally so negative? Why do some of you non-Nintendo fans spend more time in the Nintendo boards than ay other section on this forum? If all you can do is be negative, post with the intent to irritate and frustrate and divert a good discussion onto an irrelevant tangent, take it somewhere else.

I'm gonna quote Tachikoma from my thread "Why PS4 won't be cutting edge, and neither will Xbox3", because I think she provides quite interesting points, and since you're always reasonable I thought I'd ask you what you think:

Upon release of both, yes the WiiU will be positioned much less powerful than the others, in more or less the same power-gap seen by the Wii.

Crediblity as a developer = gone.

The Wii  to PS3/X360 power gap was massive.  But it was more than that.  It was an architecture gap too.  Fixed function GPU/Single core CPU vs programmable shader and mutliple cores.    That architectural gap doesn't exist this time.   And the power gap is smaller as well.  The Wii pushed just 3 GFLOPS compared to the 115 and 218 GFLOPS of the X360 and PS3 respectively.  That's a gap of 39 and 73 x the power.  The Wii U is between 400 and 600 GFLOPS.  Even if Orbis and Durango push 2 TFLOPS, that's a power gap of just 3.3 to 5 x.  And don't forget the SD to HD difference last gen...that's gone too.

 

 



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