RolStoppable said:
The gameplay and character development in Zelda and Fire Emblem is so different that you are guaranteed to disappoint at least one fanbase. Super Mario Bros. and Donkey Kong Country may both be 2D platformers, but there's one fundamental difference: Mario develops momentum in jumps, Donkey Kong only does so for the first half of a barrel roll jump. At least one fanbase is guaranteed to not get the usual controls for their character. With every beloved IP come certain expectations. IPs usually become beloved for unique characteristics. If you mesh such characteristics, the result doesn't work well more often than not. Super Smash Bros. is the exception, not the rule. Its success has much to do with throwing the expectations of all its included IPs overboard and doing something else entirely. Something that is good and can stand on its own. |
I would just use Fire Emblem mechanics with Zelda characters. Idc. Two characters controlling differently in a platformer, who ever heard of that?








