Scisca said:
No. I have admitted that this Spiderman game looks a little bit better on 3DS than on the Wii, but is nowhere near the PS360 version. The Wii version of this game looks like crap even for a Wii game and is no benchmark for the Wii's capacities. At the time of it's release Wii games were selling so bad that the devs couldn't care less to try to push the hardware or make the game look good. If you're trying to imply that this Wii game is set aroung a 100 million polygons, then you must either have us for complete idiots or are a master at fooling yourself. Assume that Wii is capable of 50 million out of your 50 - 100 million range. Now think that this game uses around 60% (this is generous, cause it looks like crap) of it's capacities - that gives us 30 million polies on the Wii version. Now let's assume the 3DS version is using a higher % of the 3DS capabilities, since the devs actually have interest in pushing the hardware and discovering everything it offers and thus has 35 million out of possible the +/-40 million... Incredible... This is a proof! Just as strong a proof as what you put in your signature!
I'd love to see the look on your face should Kojima finally announce that this is a Vita game and this is what 130 millions of polygons looks like: |
You must be misunderstanding me.
I said that the 3DS Polygon count is clearly higher then the Wii Polygon Count.
And that we all know that the GameCube displays over 20 million Polygons.
And that the Wii clearly has at least 4-5 times the Polygons as the GameCube.
And as I said: the 3DS clearly has more Polygons then the Wii, which puts it at just over 100 million Polygons.
And about the PS Vita GPU:
First announced in January, Imagination Technologies' Series5XT SGX IP is based on a second-generation Universal Scalable Shader Engine (USSE2), delivering "significantly better throughput" than the earlier Series5 USSE shader engine. It's said the architecture scales from 100MHz to 400MHz "and beyond," delivering performance of 35 million polygons per second and a pixel fill rate of one gigapixel per second when running at a mid-range 200MHz.
So either the PS Vita only displays 35 million polygons & the 3DS only 15.3 million polygons, OR there is some info about GPUs being left out about these 2 Handhelds.
Also is there any Vita games that have graphics like "Nano Assault"? (I like to compare)








