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Aielyn said:
JEMC said:

None.

The reason I say this is because we've been told many times that Nintendo has its own way to aproach game development, a way that's not exportable to every studio. What if Ninty buys a studio but after a few months people leave because they don't want to/can't adapt to the new work philosophy? All that money would have been wasted.

Nintendo doesn't have to force major changes in studios.

But there will be changes because there are always changes when the owner/boss changes.

Unless they get a special treatment, those studios won't be able to work on projects they want to but the projects that Nintendo tells them to do. And they will develop them the way Nintendo tells them (for example: first the gameplay, then the graphics, and then the story). Not everybody will want to lose that freedom and will quit, leaving a studio without the manpower that made it what it was.

Look at Rare. When Msoft bought them, the heads and many other staff members left the studio. Free Radical was founded by ex-Rare members. That is the biggest danger when buying studios, that the people can leave.

That's why I think that buying studios is a bad idea. It's better to hire some key members or promote internal developers and then create a studio around them.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.