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Kaizar said:


Yeah, but Wikipedia also says that the 200 in PICA200 refers to it being 200 MHz at max clock, but then it says that the max clock is 400 MHz.

 

Plus Nintendo got a Custom PICA200 for the 3DS & a Custom AMD Radeon High-Definition GPGPU for the Wii U.

Plus the photo comparison "Jake_the_fake1" posted of a game (I believe "Time Travelers") seems to show the Vita version having 5 to 15 million more Polygons then the 3DS version.

 

Well they both seem to have 1 GHz CPU (2 core in 3DS & 4 core in Vita), and the 3DS clearly has way more Shader Cores then the Vita.

So at least we finally see the actual gap in Hardware on this thread, thanks in part to Jake_the_fake1 posting the photos.

 

I should add that with the 3D ON you see both images Polygons added together, recombine into 1 Three-Dimensional image in your mind visually.

But yeah, the gap isn't that much, as "Jake_the_fake1" has shown us. (so just take it up with him and his photos if you got anything else you want to add, LOL)

Does anyone have a "in game" screenshot of the same part of the 3DS version of that game that "Jake_the_fake1" posted?

You can't count polygons from a picture. More so, you can't compare some game to determine polygon capability, Vita can have games that run on fewer polygons, but it has way more polygon capability than the 3DS.

If it makes you happier I found this:

"Update — TR reader Helmore points to a Beyond3D discussion thread that dug up a more recent presentation (PDF) that mentions a PICA graphics core with a 400MHz clock frequency. That part's performance is pegged at 40 million polygons per second"

That is the highest polygon per second figure I can dig up. I'm not sure if it is true or not because everything else is telling me 15.3 million but it is still a far cry from 133 millon.

I can't find anything on 3DS shader count, so please enlighten me. I read good things but that does not mean it is better than Vita.



Before the PS3 everyone was nice to me :(