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Mummelmann said:
Soleron said:

 

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Companies like Zynga show how profitable the casual social/tablet/phone market can be, they whizzed past EA in profits and revenue in about four years. CSR Racing on iTunes is making the developer about 12.000.000$ every month,  GREE company had over 500.000.000$ in profits in 2012, DeNA reported over 700.000.000$ profits for 2012, there are many examples such as this.

"Zynga's stock closed at $2.47 on Jan. 24, down from its 52-week high of $15.91 reached on March 2, 2012." Zynga may not live another year.

CSR racing made the dev $12m in the FIRST month. That's equivalent to a game selling 200k in the first month, unimpressive for a third party title even now. I can't find more recent data or even company financials; they could be making a loss and we wouldn't know. The thing about iOS is: is the game still making more money than the maintenence cost? Will their next game even sell at all?

GREE's stock has halved in a year and their future is uncertain.

Ok DeNA is fine in Japan. Any evidence social games are working over here long-term?

Those are your best examples?