disolitude said:
CGI-Quality said:
disolitude said:
CGI-Quality said:
disolitude said:
Negative, thats exactly what it does. The game is able to save on many resources by using a fixed camera as it isn't rendering any elements far outside players field of view. Boot up one of those cool emulators like Dolphin or NullDC and see how some static camera games look on multimonitor setups on PC.
Not to mention it's visually boring to have a camera stay static... Being able to rotate alone at a smooth frame rate adds to visual appeal of a game.
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I agree regarding 3rd person cam vs fixed camera. However, for God of War, it works, and wouldn't feel like it otherwise. Thus, they keep that style.
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That's fine if it works for fans of the series...I didn't mind it in the old PS2 games but since 3D camera movement became the norm it really bothers me. Same reason I didn't like Lords of Shadow. Static camera just bores me control wise as well as visually.
I'm also saying that the reason why they are able to use high res textures and render pretty effects is because they don't have to worry about any elements outside the FOV. They have a lot more memory to work with when they know they can drop textures and other game elements as soon as they are no longer in the players FOV.
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True, but then no other game with fixed camera has the quality of God of War. This would then lead to either the team's talent, the PS3's hardware, or both.
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I agree, its certanly better looking than something like Lords of Shadow. But hardly anyone is attempting fixed camera games these days due to being an outdated form of game presentation. God knows how good Gears of War would look if the camera was fixed...
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Same could be said for Uncharted =)