thismeintiel said:
You do realize that that wouldn't improve graphics that much, right? The environments still have to be loaded in just like any other games. It's not constantly dropping and reloading the environments you can't see outside of the camera's view. That would lead to God awful load times. The reason they keep the camera fixed is because that's how they did it from the start, even though they could have done a free camera system on the PS2, as well. Instead, they prefered to use the right analog stick for dodging. |
Negative, thats exactly what it does. The game is able to save on many resources by using a fixed camera as it isn't rendering unnecessary elements far outside players field of view. Boot up one of those cool emulators like Dolphin or NullDC and see how some static camera games look on multimonitor setups on PC.
Not to mention it's visually boring to have a camera stay static... Being able to rotate alone at a smooth frame rate adds to visual appeal of a game.







