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Kaizar said:


Well, I just went to Gamespot.com and found this:

Well I was bored and was looking at specs for the PSVita and 3DS doing comparison's and I came across something. The Vita uses a SGX543MP4+ model apparently clocked @200MHZ which is the max so far anyways. This is the exact same GPU as the Ipad 2 and Iphone 4s but the Iphone 4s use a dual core variant while the Vita uses a quad core variant. Well the 3DS uses a Pica 200 which not overclocked can be up to 400MHZ. We don't know what Nintendo is using though. When I did research the Ipad 2 and Iphone 4s was clocked at 68M triangles/s @200MHz. The PSVita had 133M triangles/s @200MHZ. The Ipad 2 and Iphone 4s's GPU triangles/s is around a Pica 200@150MHZ. The PSVita's is just above a Pica200@300MHZ. The Pica@400MHZ was quite a bit higher then the PSVita's in polygons. The rumoured 3DS GPU clock speed is a bit under 300 MHZ though but Nintendo can always update the 3DS and up it to 400MHZ if they want to. Sony did that to the PSP's CPU and raised the clock speed it from 222MHZ to 333MHZ. Anyways the Pica 200 actually isn't praised for it's amount of polys. It actually is praised for it's shaders how it can create such high quality shaders and lighting on par with HD consoles.

Anyways the Vita's GPU on the other hand doesn't seem to boast these extra shader features. I know the Vita does have a lot more RAM and the processing speeds are likely superior, but they don't effect gaming nearly as much as the GPU. The shaders though are far superior, so the shaders remain very impressive and on HD console levels. Anyways this doesn't really matter all that much, but I found it to be interesting that the 3DS actually has a more capable GPU then the all impressive PSVita.

Here's the wiki on the DMP Pica 200

http://en.wikipedia.org/wiki/PICA200

 

And I assume that you have already watched this video comparison of Spider-Man Edge of Time on the 3DS vs. Wii vs. DS vs. 360/PS3:

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

What some forum post on GameSpot? That person is completely wrong. Notice how he doesn't acutally list the polygons for 3DS, he is confusing polygons with triangles. The Pica200 @400mhz can do 160mtriangles/s but its vertex is 15.3 polygons/s.  I just linked the wiki for the Pica 200, it even says 15.3 million polygons/s.

Series5XT (SGXMP) (four cores) 133M polygon/s @200 MHz

Taken right from the PowerVR wiki page: http://en.wikipedia.org/wiki/List_of_PowerVR_products#Series5_.28SGX.29

The Vita outputs 9 times the polygons on its 5" than 3DS does as its 3.5" screen or 4.9' screen for 3DS XL.

I'm not messing with you, this is cold hard fact. I was just trying to show that the Vita can handle the HD RE:R



Before the PS3 everyone was nice to me :(