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Mr Khan said:
bananaking21 said:

not really, considering two of the most hyped games this year are The last of us and beyond two souls and those are the two biggest example of when sony gave their devs the freedom to create the game they wanted. 

Sony giving their devs creative freedom is the entire problem with their first-party strategy. Sony's devs are there to sell PlayStations, not to make "art."


I understand the point you're trying to make but I think you picked the wrong games to point it out for.  The Last of Us & Beyond, like Uncharted & Heavy Rain before them, are only very loosely part of the "videogames as art" debate.  If at all, really.  Shadow of the Collossus, Journey, Unfinished Swan would've been better games to point it out for.

The only creative freedom Sony give Quantic Dream is presumably not saying to them "We need more Heavy Rain STAT" and allowing them to make a new IP.  If they did say that, I'm sure David Cage would just take QD somewhere else.  And it works out for both parties, because QD's idea of a game falls pretty much in line with the cinematic design Sony has been chasing for years.