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jake_the_fake1 said:
Kaizar said:
Chark said:
WeinCom said:


"3DS & 3DS XLOne analogue thumbstick, three-axis accelerometer, three-axis gyroscope, 3D depth slider, four face buttons, direction pad, dual shoulder buttons, lower multi-touch screen (requires stylus), start, select and home button"

Your source clearly is very reliable.  The 3DS definitely has a multiouch screen.


Yeah, that site is a little off, but if you need, the 15.3 polygon/s thing is true. http://en.wikipedia.org/wiki/PICA200


Well, I just went to Gamespot.com and found this:

Well I was bored and was looking at specs for the PSVita and 3DS doing comparison's and I came across something. The Vita uses a SGX543MP4+ model apparently clocked @200MHZ which is the max so far anyways. This is the exact same GPU as the Ipad 2 and Iphone 4s but the Iphone 4s use a dual core variant while the Vita uses a quad core variant. Well the 3DS uses a Pica 200 which not overclocked can be up to 400MHZ. We don't know what Nintendo is using though. When I did research the Ipad 2 and Iphone 4s was clocked at 68M triangles/s @200MHz. The PSVita had 133M triangles/s @200MHZ. The Ipad 2 and Iphone 4s's GPU triangles/s is around a Pica 200@150MHZ. The PSVita's is just above a Pica200@300MHZ. The Pica@400MHZ was quite a bit higher then the PSVita's in polygons. The rumoured 3DS GPU clock speed is a bit under 300 MHZ though but Nintendo can always update the 3DS and up it to 400MHZ if they want to. Sony did that to the PSP's CPU and raised the clock speed it from 222MHZ to 333MHZ. Anyways the Pica 200 actually isn't praised for it's amount of polys. It actually is praised for it's shaders how it can create such high quality shaders and lighting on par with HD consoles.

Anyways the Vita's GPU on the other hand doesn't seem to boast these extra shader features. I know the Vita does have a lot more RAM and the processing speeds are likely superior, but they don't effect gaming nearly as much as the GPU. The shaders though are far superior, so the shaders remain very impressive and on HD console levels. Anyways this doesn't really matter all that much, but I found it to be interesting that the 3DS actually has a more capable GPU then the all impressive PSVita.

Here's the wiki on the DMP Pica 200

http://en.wikipedia.org/wiki/PICA200

 

And I assume that you have already watched this video comparison of Spider-Man Edge of Time on the 3DS vs. Wii vs. DS vs. 360/PS3:

http://www.youtube.com/watch?feature=player_embedded&v=aVETRohXnrg

I'll leave this just hear.

Pics in order:

1: 3DS (Taken from Top of the screen with camera)

2: PSvita (Taken from Top of the screen with camera)

3: PSvita (Internal screen shot for comparision to external cmera shot)

LINK: http://chaos-info.ldblog.jp/archives/7261546.html


So what would you say the actual polygon difference is between these 2 Handhelds?

 

Seeing that the GameCube displays more then 20 million polygons according to Wikipedia, and that the Wii clearly displays somewhere from 50 to 100 million polygons, and that both the 3DS & Vita clearly displays more polygons then the Wii, as we have both proven.