By using this site, you agree to our Privacy Policy and our Terms of Use. Close

MGR was quite awkward to play and less varied in combo length compared to the DmC demo. It relies too much on the cut mechanics and I found myself bored trying to figure out how much I could cut the mech-like characters. There is no evade button either, even though Raiden is a cyborg This is when I brought myself back to the basics and actually used the tutorial, thinking it would be the same as all the other hack n slash titles. I will see what the full version is like because they could've fixed some things, but Platinum (as much as I like them) tend to leave little things out that matter even though 90% of their game is spot on. The most interesting thing that I can say I've found in the game is that you can combine the horizontal and vertical attacks with the cut option. I got from one hundred to three hundred plus cuts.  Do not play this game like the others with its deceptive overpowering looks, it requires more caution and if you have caution you will own NPC's in this game. Parry, block and run around when all else fails if you parry you will have the upper hand for sure.

Notice: Do not let your guard down on the first boss. It's entrance is a rude awakening to how hard the rest of the game will be. This game is going to be a really hard (even game even on normal settings for some). Be proactive and learn to parry since the dodging is not available.

There is a lot of promise in this game. Its changed the way I look at hack n slash. Perhaps I might use this proactive style in my next DmC and GOW3 playthrough.

-

P.S.

Don't let the bulk of my post decieve you. I know this is a demo and I also know Platinum will tweak their game. I can expect robust movesets from them. I want to know what their evasion techniques will be like. Will it be like Bayonetta where time stands still when you evade fast enough or will you just gain style points for the evasion towards your overall score? This game feels like it will feature a lot of risk meets reward type situations.