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DigitalDevilSummoner said:
S.T.A.G.E. said:
ps3-sales! said:

Are you people made of mulah??? Honestly. This is no more than a 12 hour game. WIth no multiplayer, a linear story, limited unlocks, why would you pay $60 (or whatever in other currencies) for DMC? Are you planning to resell it? I want to know because I'm a member of a local gamestore that offers unlimited 1 game at a time rentals, for just $10 a month. I rented DMC last week and I'm already 6-7 hours in and I don't really see myself playing this game over and over again in the future.

Also what are your thoughts on launch games that contain no multiplayer/high replayability? Do you still buy them at launch prices or rent/buy used?


I've already conducted a study on this. 10-12 hour Action adventure games would would not exist without legitimate sales. DMC is a great game and the devs deserve the money to tweak it and bring a whole new experience next time. If you don't like the franchise or the devs I can completely understand by passing them and just going for the quick gameplay grab, but then again this is why they are taking all our rights from us.

From my study the highest rise to peak results cant from the 10-12 all the way up to 21+ hours. This means ten hours is the shortest a $60 game can be to an audience.


first of all you are ignoring the fact that the 12 hours is purely his guess and the game is reported to be less than 10 hours

http://howlongtobeat.com/gamebreakdown.php?gameid=7983

secondly you are conviniently ingoring the Bayonetta comparison. the problem is not the length itself but the game value as a whole

what ps3-sales! is saying is the same thing a lot of people felt while playing the game: there is barely any replay value or need to master the gameplay or antyhing at all

Twelve hours is an educated guess, because the majority of action adventure games have been between 10-12 hours. Look at my edited post (which you responded to) to see my link to the survey I took on this site about peoples value for satisfaction based on hours spent in single player experiences. I just added it, I don't think you completely understand my point.