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wfz said:
outlawauron said:
 

I see. I've always thought that if it doesn't have a non-linear story, then non-linear gameplay is pointless. Its inclusion is neither good or bad, but just there (its inclusion can lead to lack of development as I mentioned earlier).


Really? I adore the original LoZ and ALTTP for this. The story doesn't change, the characters don't change, but you can explore the world and do what you want how you want to on your journey. I love that exploring aspect.

Demon's Souls is the same exact way, but even more open ended. I never considered it a good thing, but it certainly didn't allow for a lot of deliberate storytelling until the end.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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