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wfz said:
outlawauron said:
wfz said:
In Ocarina of Time, you could finish some of the Adult temples in any order you wanted. Doing so did not detract ANYTHING from the story.

The idea that you need a constant forward-moving linear game in order to tell a good story is very silly to me.

those choices are meaingless though. Which dungeon you finish first makes zero impact on a largely absent story.


It appears we're speaking in different terms. I meant non-linear gameplay/progression. You are talking about a non-linear story. If a game has an overall story that I cannot change, I prefer having a bit of flexibility in the way I can complete it (i.e. OoT. The opposite would be Uncharted). If a game has a story that I can change, then I love that as well (i.e. The Witcher).

I see. I've always thought that if it doesn't have a non-linear story, then non-linear gameplay is pointless. Its inclusion is neither good or bad, but just there (its inclusion can lead to lack of development as I mentioned earlier).



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