outlawauron said:
those choices are meaingless though. Which dungeon you finish first makes zero impact on a largely absent story. |
It appears we're speaking in different terms. I meant non-linear gameplay/progression. You are talking about a non-linear story. If a game has an overall story that I cannot change, I prefer having a bit of flexibility in the way I can complete it (i.e. OoT. The opposite would be Uncharted). If a game has a story that I can change, then I love that as well (i.e. The Witcher).