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wfz said:
In Ocarina of Time, you could finish some of the Adult temples in any order you wanted. Doing so did not detract ANYTHING from the story.

The idea that you need a constant forward-moving linear game in order to tell a good story is very silly to me.


That's because OoT had very little story. Once you became an adult the story was open, only followed by Shiek (the cutscenes didn't care what order you found her in anyway) until the end of the game.

 

OoT feels like it had a bigger story because its world is so convincing. You can sort of feel the story as you play the game.