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Nsanity said:

He later added:

3DS and PS-vita infrastructure let alone developing games for them are extremely different beasts. Even just the screens as you mention are completely different resolutions/functions.

“Resident Evil Revelations” was originally released exclusively on Nintendo 3DS in early 2011 where it was praised by critics. The “Unveiled Edition” will feature new content, HD visuals, and more when it sees release on May 21 for Xbox 360, PS3, PC, and Wii U.


That statement says it all........SCREENS FUNCTIONS

 

the 3D draws you into a world that without it would require a 13 inch up close or a TV because it would all be condensed to a flat image.

 

I got 7.1 Surround Sound Headphones that I use on my 3DS 6 speaker output earphone jack all the time (my headphone: PLANTRONICS GAMECOM 777)

I can tell you from playing the original game that with the Gyro Aiming (set to Gyro in the options of the game) & second screen to have a weapons layout by touch access on the fly without cluttering the screen nor pausing & the Surround Sound (realistic) & 3D effect (set to very strong option the options of the game) that this game on the 3DS was like actually being there in person like a puppet master.

 

You can download the free demo in the 3DS and go to options to change the aiming & 3D Depth within the Demo.

 

And it's much more interactive to use the Gyro for aiming for True Panarama View then a Second Analog like a PS2/GameCube.

 

Plus according to every website that test for the exact polygon count on both systems state that the PS Vita only has a maximum of 17.7 million more polygons then the 3DS.

 

Plus the PS3 & 360 drops down to 24 fps in 3D when they have the option, LITERALLY, but the 3DS version stays at 60 fps with the 3D ON, and it looks real cool to use special goggles that help you find special items in the game when playing with the 3D ON.

And there's StreetPass that you will miss out on.

 

Plus in order to tell the depth & distance in the game, you either need 720p 2D graphics or to pay it in 3D, and the PS Vita has neither functionality to tell depth & distance with its 540p 2D graphics, and Capcom was just trying to be nice about saying such a comment to explain this without offending a single video game system (they made games like Street Fighter X Tekken ported for the PS Vita)

 

I hope you guys understand the statement now about screens/functionality (as in needing to be able to tell the depth & distance of everything in the video game image)

 

Both the Wii & PS Vita aren't any good for games that require to tell depth & distance because of there Standard-Defintion 2D graphics. But 720p 2D graphics & stereoscopic 3D graphics work great to understand the distance & depth in the video games you are playing. (Capcom reason why NO PS Vita & Wii 2006 port)

But the Raid Mode (multiplayer mode) is greatly improve upon in the Home Console/PC version of this game.

 

By the way, does anyone know if the PS3 & 360 version will also be 1080p like the Wii U & PC version?

 

And may I add that both the Wii (2006) & PS Vita suck for trying to understand depth & distance in Video Games. But all the 360/PS3/Wii U needs is 720p 2D graphics & up. (and the 3DS has 3D without the glasses)