We are talking consoles here no? With PC gaming, the evolution is easy to see. Everytime a new GPU comes out, we see improved graphics performance. A high end GPU alone costs more than an entire console.
The nextgen systems will be bottle necked by the GPUs that go in. Those won't be the highest end. We will see an improvement in console graphics, but the new and improved console graphics we've seen on PC side...for a while now. To improve in graphics beyond what is reasonable, higher resolution is only way to go.
Frames per second maxes around 60fps? Some super humans claims to perceive more. But traditional films are 24 fps. Hobbit, a breakthrough @48 fps. Avatar sequel Cameron is eyeing 48 maybe even 60fps. There is only so much faster rendering can do.
The effects gained from PHYSICS are not independent of resolution and fps. The only room for improvement under the 1080p cap is physics. Maxing out on 1080p is a theoretical stage that makes no sense of getting there. Only reason it's being held back is the TV industry needs years, decade at a time to profitably upgrade from one resolution to the next.







